

It has a lot of open locations because California is just too big for us to do, but there are a lot of really big open-world areas. **California's a big place - do you have the whole city as one open game world? You start and maybe the other players in your region have been playing since two hours ago. JF: You don't all start at the same level and in the same place. Having a chance to work on the second one was awesome. It was great creatively because I like doing new things and so do the team. JF: For us, it was just "What? Dead Island? Awesome!" For us it was interesting because we'd made very different games before. Yager did an awesome pitch and that's why we brought them on. We sent this out to several developers to create the pitch for the game. JF**: We were single at the time! ĬL: When we planned Dead Island 2 we had a vision of what we wanted to do. **How did your becoming the main developer come about? So if you're playing on PS4 and I see you're online through PSN, I can still send you an invite to play with me. JF: We still want to give players some choice. It'll try and find the right people to put with you. What kind of player are you? Maybe you're a slow-paced explorer or you like to get in fights a lot. It looks for your friends, people you've already played with, similar play styles, levels. It looks for the people you'll have the most fun with and puts them in your game world. We also have a very intelligent matchmaker system that works in the background, so you don't have to do anything. It's a bit like Journey.Ĭarsten Lindner**: Of course, yes. You don't have to go into a menu and pick a server - you're always playing with others. You're always connected and you all play in a shared world. Before, if you wanted to play together you had to say to the other player "Can you come and join my game?" Then he left his game and joined my game and that specific point in the story, we play, then he returns to his game. You are connected to a server and there are going to be other players in the same world. Whenever you start the game - and if you unplug the cable or otherwise set it to offline, it'll still work, but it's meant to be played with others - you go online. We doubled the player numbers and it's a seamless approach. So we thought that's the part we should really work to improve. When you look at Twitch, what people were really having fun with was playing together, having fun slaughtering zombies. When we started working on Dead Island 2, we looked at what people embraced about Dead Island. Jörg Friedrich:** I think the biggest change to our approach has been multiplayer.
