

that said put 6 +1 from the implant to give me 7 int. Int is 6 points, the difference in points you get from a Int of 10 and a Int of 6 is small so unlike FO3 having a maxed out Int isnt as important. so its 6 +1implant for 7 Per.Įndurance and Chr are set to the default of 5. again if i was going ot meta game it you could drop this low because honestly with EDE with me 99% of the game his perk means you dont really "need" perception but i like it anyway.

I do extra points in perception mostly for RP purposes and the various perception checks in the game. more then enough to use almost any weapon in the game (Gattling laser is only 8, and if you apply this to guns you can get weapons handling if you want to rock a minigun) I do 5 str as you dont need more then that, between the +1implant and the +1point from intense training and +1 from power armor and you'll have 8 str. I dont go for the Chr 1 route as it just stinks of Metagaming to me. My first perk is usually +1 strengh from Intense Training (needless to say hes rough on his equipement but is confident enough on maintaining them) Tagged skills are Science Lockpicking and Repair. My Wastelander follows the thief architype, hes pretty much a former "Prospector" turned Courier who specilized in breaking into old treasure sites and repairing anything valuable for sale/profit.

For me for an EW build i'd go the following route.
